Full Archive

A complete archive of every post, unsorted.

Gravity Rush Remastered

Breakin' the law, breakin' the law

Category: review
Posted: April 21, 2016

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Reinforcements

How making the unpredictable just a little bit more predictable can maintain challenge while being more user-friendly.

Category: article
Posted: March 16, 2016

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Clockwork Angels

Taking a look at the Clockwork Angels novel written by Kevin J. Anderson, based on and written alongside the Rush album of the same name.

Category: review
Posted: March 09, 2016

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Let’s Talk Games Writing: Killscreen’s Triforce Heroes Review

A discussion on the purpose of a review, adhering to it, and the downfall of judging a game based on expectations.

Category: article
Posted: February 17, 2016

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Rise of the Tomb Raider

Feels like the third entry in a two game series.

Category: review
Posted: February 10, 2016

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Encounters

A comparison between the style of combat in Chrono Trigger and Bravely Default and how they work best with how combat encounters are implemented.

Category: article
Posted: January 19, 2016

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SteamWorld Heist

Sometimes you start to get a real feeling for a studio's design philosophy.

Category: review
Posted: January 14, 2016

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Star Wars: The Fandom Awakens

What could have been impressive—most impressive—instead falls a little short for a Storm Trooper.

Category: review
Posted: January 07, 2016

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Interactive Emotion

Is a game more meaningful just because it makes you cry?

Category: article
Posted: January 05, 2016

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Transformers: Devastation

Even a lesser Platinum game is a really good game.

Category: review
Posted: December 31, 2015

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Life is Strange

While I certainly enjoyed the game, and may write about it more in the future, Life is Strange ultimately feels hollow.

Category: review
Posted: December 09, 2015

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Until Dawn

Until Dawn is a loving homage not just to horror films, but horror games as well.

Category: review
Posted: November 20, 2015

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GamerGate Needs to Disband

I'm not necessarily anti-GamerGate, but I am anti-mob mentality, and the mob mentality cannot be avoided when your organization relies on being nothing more than a mob.

Category: article
Posted: November 16, 2015

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Extra Life 2015 Debriefing

An overview of how Extra Life went this year and what I learned for 2016.

Category: article
Posted: November 10, 2015

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Rules of Game Criticism

Chris takes John Updike's rules of literary criticism and tries applying them to games. This piece should not be considered final and always updating based on feedback.

Category: article
Posted: November 05, 2015

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