Full Archive
A complete archive of every post, unsorted.
A quick update into what I'm working on and why certain projects have been a bit quiet.
Chris, Wesley and Rika combine their powers to discuss the Summer Steam Sale.
How a tactical RPG was set apart from its competitors by following a simple, unlikely theme.
I think, after this year's E3, I finally settle into the comfortable seat of a brainwashed consumer.
Chris, Gerry and Woodward get together to discuss what they've been seeing and are feeling optimistic about from E3 2014.
I'm pretty much done with the gaming community as a whole.
A bit of a dive into why tests like Myers-Briggs are not quite so reliable for identifying someone's personality.
Writing requires proper nourishment, and such nourishment can rarely be found on the pages of the Internet.
How a game pulls the strategic thinking away from flanking and into how well your units get along on and off the battlefield.
After months of scattered play sessions here and there, I finally have something to say about The Legend of Zelda: The Wind Waker HD.
This week the RambleCast crew ponders what draws them to games and ponder whether they value mechanics more than narrative.
Stepping further into the game of Starship Damrey to see how it used clever environmental design to guide the player and tell a story.
The latest podcast discusses super hero games and the difficulty of handling player agency with a pre-defined character.
My final analysis and statement on Bravely Default.
The first of a series of posts dissecting and analyzing why I felt The Starship Damrey worked so well.