Full Archive
A complete archive of every post, unsorted.
Despite the subjective issues and flaws, Alan Wake is one of the best narrative experiences this generation as well as a pretty fun game. When it pays off, it pays off big.
How do you recommend a good game that's definitely not for anyone? How can you be objective about subjective design choices? This is Alan Wake in a nutshell.
Missed some of May's entries in my Critical Hit column over on GameKrib? Don't worry, I got your back.
Even if the game is pointless, it's still really fun to play and in some ways reminds us of why we play video games to begin with.
Just because you can make a sequel doesn't always mean that you should.
It's not art, but it's certainly fun.
There was at least one saving grace about this game, but not much of one.
How can such a great concept be made so...boring?
Nominations are over. Now it is time to vote for your horrible game of choice.
Chris has won a prize and, as promised, will use the money to buy a terrible game.
A game doesn't have to be innovative or original to be awesome, and with the right ingredients can actually be more fun than its inspiration.
April 2010's Critical Hit columns include the importance of story in games, how hype influenced the sales and perception of Assassin's Creed and Too Human differently, a recommendation on making finding items in games more user friendly and how consoles may not have DRM, but they do have a fight against used games.
You know I liked your game when my biggest problem is a voice actor that isn't actually bad at his job.
It's good enough to not suck, but there isn't much else noteworthy about the title.