Final Fantasy VI
I haven’t had so much fun working on a video in a long time. I still had moments of doubt and frustration while fitting the script together, and there are still plenty of flaws that stand out strongly to me. However, if I wanted to start 2019 with a video saying “this is what RamblePak64 ought to be”, then my analysis of Final Fantasy VI is it.
I’m considering an additional video to follow up this one, taking a closer examination at some of the mechanics and narrative elements that just didn’t fit with the flow of this video. If it’s a success, then it should make it easier going forward to put together a strong primary video, the core of the analysis, which can then be followed up with deeper examinations as a bonus to my followers. Plus, if there’s any weakness in this video, it’s in the discussion of the game’s narrative themes. I was so focused on taking as little time as possible that I feel I make the weakest case for myself there. Nevertheless, it’s not enough that I’m crying about it.
As stated in the video’s end, I’ve already begun recording footage of Final Fantasy IX. However, I don’t know how soon I can have it put together given that I’m also busy with Devil May Cry 5 and Caligula Effect: Overdose. There’s also the matter of Sekiro: Shadows Die Twice releasing soon. It may have been better for me to just wait until Final Fantasy VII was released after all, that way I could tackle the games in release order. However, I think Final Fantasy IX represents a more fitting evolution of the Magicite concept, and so I’d like to cover that next.
Hopefully you won’t have to wait three months, but it seems my pace allows for only four videos in a year. Maybe I’ll get lucky, though – or a bit more focused – and I can have Final Fantasy IX out by May? Wish me luck!