RamblePak64 - DmC (Devil May Cry)
It feels good to have finally moved on from Resident Evil 6. Though I still believe the experiment was well intentioned, of analyzing the game in separate videos in order to keep it from being one huge monster of a time sink, I also think it killed a lot of interest in the series. Even disregarding the amount of time that had passed and therefore additional stray views here and there, my view count plummeted as Resident Evil 6 progressed on. I don’t know if it was dedicating such a length of time to the game or it was the choice of game altogether, but it has certainly taught me a fine lesson.
I am, however, still paranoid of making overly long videos. I feel like twenty minutes is the limit I want to aim for, and any further will drive potential viewers away. That, and it will only take so much more time to put together such an episode. Is such a limitation wise? I don’t know, but I also don’t believe I have to worry all that much from here on out.
I do wish I had made one adjustment to this video analysis, however. I wish I had taken out my critique of the social commentary, or at least reduced it, and instead filled in what the writing here does well. I did enough tearing down of the story and characters with the execution of Dante and Kat, and in truth the poor social commentary did not need so many words dedicated to it.
The truth is I feel that DmC manages to do a lot with its scenery and writing that truly does surpass your standard video game. It’s just hard to notice because it’s the equivalent of putting make-up on a crocodile. No matter how much expertise you put into it, you’re just going to have a silly looking reptile. Yet any good should still be acknowledged, and while I disliked Dante’s character I at least enjoyed their effort to transform him from a despicable cretin into a champion of justice.
On the whole, however, it really was the gameplay that made the game for me, and I’m glad to have spent the most amount of time in the video discussing that.